Details
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Task
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Resolution: Unresolved
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P3: Somewhat important
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Description
As far as I can tell, we're rendering the entire client each time it updates, regardless of what damage requests it sends.
We're already gathering damage for wl_surface.damage requests, and these are emitted through the QWaylandSurface::damaged(QRegion) signal, so we should use this information in QWaylandQuickItem to make sure we don't needlessly repaint the entire client if it's more efficient to redraw only parts of it.
Note that some clients/drivers don't submit partial damage if only wl_surface.damage is supported and not wl_surface.damage_buffer (see QTBUG-74927).
Attachments
Issue Links
- relates to
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QTBUG-101976 QT quick hardware rendering window damage area tracking
- Closed
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QTBUG-74927 Add compositor support for wl_surface.damage_buffer requests
- Closed